![](https://pro2-bar-s3-cdn-cf5.myportfolio.com/ebaa9a484d74f2cf54fbab9fd391824e/6c41de4d-5a32-474f-9567-d8d3c76291fe_rw_1920.png?h=c192325eac667815848d065c36ac8ae9)
Nov 2018 -
I made this shader study to show off the procedural texture scattering ability of the the tool 'Scattr' I built for Blender.
The leaf textures and roots are scattered procedurally and the mud itself is also procedural. The base geometry is just a simple plane with micro-tesselation for displacement.
See how it's done in the tutorial below (files included)
![](https://pro2-bar-s3-cdn-cf.myportfolio.com/ebaa9a484d74f2cf54fbab9fd391824e/832c34a0-2c28-43bd-9bb0-d46ee06bb49a_rw_1200.gif?h=a43b9457d2eed278a50b09cf104d790a)
![](https://pro2-bar-s3-cdn-cf3.myportfolio.com/ebaa9a484d74f2cf54fbab9fd391824e/ee06623f-82ca-44e5-979f-bc427d6d8360_rw_1920.jpg?h=dc1acca1aa4e30a365039cdf7d828309)
![](https://pro2-bar-s3-cdn-cf6.myportfolio.com/ebaa9a484d74f2cf54fbab9fd391824e/a0f4246a-60a7-4d63-bccd-0eccfaa5f223_rw_1920.png?h=3abf45f70b271a261267f0f03b2720cb)
![](https://pro2-bar-s3-cdn-cf6.myportfolio.com/ebaa9a484d74f2cf54fbab9fd391824e/0d2df838-fe86-46de-8270-98c997dd8dd3_rw_600.gif?h=03e6ecf105f77d666b3ec49cef4c6a6e)